Group This is one of the few areas that a meteor containing Element 115 hit the Earth and caused a Zombie outbreak. This is one of the two luck portions of the strategy. While your character is still drinking the perk, run back to the mystery box and take the weapon. This map along with the other three Nazi Zombie Maps from Call of Duty: World at War (Nacht der Untoten, Verrückt, and Der Riese) appear in Call of Duty: Black Ops on the Hardened and Prestige editions and in the Rezzurection map pack with some changes. If this gun is used too close to a zombie it hits, the user will be electrocuted, with an effect much like running through a barrier, but with less damage. Call of Duty: Modern Warfare: Reflex Edition, Call of Duty: Modern Warfare 2: Force Recon, There is a telephone as well, and when the player walks up to and presses the "use" button thrice will get the Dead Air achievement and trigger the song "The One", as heard in the trailer. It is the third Zombies level. In order to get to these huts, players must open a gate which for every hut, is 1000 points. Remember to check what weapon you get from the mystery box first as if you get molotov cocktails this will not work. Zombies are now faster and more aggressive. The main Hut holds a new trap called The Flogger which swings a giant wooden gate like a push lawn mower. Everytime a hut is opened, a random Perk-a-Cola machine appears. Zombies, Hellhounds. Rising Sun Facility, Empire of Japan The player can do the weapon glitch in this hut. If they carry Max Ammo power-ups, then the pistol can be used for a longer time, negating the need to buy an Arisaka or a Gewehr 43. Each hut costs 750 Points Each to open. It is possible to do this in Storage, but it requires the player to press the use button in less than a second. If the mystery box moves, it will be in the hut with a yellow light pouring out of the roof. The first one is in the starting room, the second is in the Doctor's Quarters, the third and fourth are in the Storage, and the fifth is in the Comm Room. His point counter is white. In the Commroom, a perk-a-cola machine can be found, a mystery box spawn point can be located here, the StG-44 can be purchased here and, the electro-shock defenses can be used at the entrance for 1000 points. After defeating all Hellhounds, the player is rewarded with a Max Ammo power-up. Also, in the Storage Hut, there is a radio which plays audio from the 'Just the Beginning' Verruckt trailer. Gotta say, I do prefer an angry dog to any kind of cat. The opposite side of the zip line from the player's start must be reached before the zipline can be used. He is often said to resemble General Amsel. When activated, there will be a lot of static, and gunshots and screaming can be heard. Shi No Numa (Japanese: 死の沼; English: Swamp of Death) is a Zombies map featured in Call of Duty: World at War, Call of Duty: Black Ops, Call of Duty: Black Ops III, and Call of Duty: Mobile. The opposite side of the zip line from the player's start must be reached before the zipline can be used. Also, there are two windows that zombies can break through. It plays gunshots and screaming if activated. However the only differences between them are dialog and character models, they all play exactly the same. See quotes above. Unlike Verrückt, the Mystery Box doesn't just reappear in an opened area - it can reappear anywhere on the map. Features of Knee Deep The starting building seen from the Storage. The iOS version also has an exclusive Easter Egg. Call of the Dead is inspired by legendary horror writer and director, George A. Romero, who also stars as himself along with Robert Englund, Sarah Michelle Gellar, Michael Rooker and Danny Trejo. Though it is recommended that you play with a full, or almost full squad, it is still not impossible without one. Game game All you have to do is activate them by pressing X (Xbox 360), Square (PS3), or F (PC) on each radio. When the gate from the main building is opened to get to the Fishing Hut, the Flogger can be activated for 750 points.This is the largest and most open hut, making it quite easy to defend compared to the other huts. Also, there are two windows that zombies can break through. For the first time, the player can play as four different nationalities - German, Japanese, Russian and American - each with their own personalities and traits. They walk differently (slightly like samurai) and they now tear down the boards instead of lunging at the window. There are also three windows in which zombies can break through. The level also features four all new multiplayer map. This weapon can electrocute any zombie in the vicinity, but it can also affect the user (although with less effect than the Electro-Shock Defenses) if shot too close. The animation on the weapons have changed, with improved detail while on the chalk wall or in the Mystery box, and are sometimes held differently. Call of Duty Zombies Wiki is a FANDOM Games Community. If you are on the way to the storage room, if you turn right down the stairs just before the door and go to the fence, if you look carefully you should be able to see a massive rock with electricity coming out of it and your character will say something. Each Electric Barrier trap costs 1000 Points per use. "Tank" Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen This was the first Zombies map to include zombies from the Imperial Japanese Army. This is the first Zombie mini-game in Call of Duty: World at War in which the soldiers' profiles are known. Forcefield - If a player goes up to a window, dies, and then in the next round stands in the corner below the hanging man, the zombies will walk to the staircase. Join us! This time, the zombies actually grab the wooden planks to enter the building, rather than waving their arms on the wall. In the Storage hut, a Perk-a-Cola machine can be found, a mystery box spawn point can be located, the Type 100 can be purchased for 1000 points, and the Electro-Shock defenses can be used at the entrance for 1000 points. In Shi No Numa, players get the unique experience to play not as simply four unnamed American soldiers, but instead assume the role of either an American, a Japanese, a Russian, or a German soldier. Then, players will have to walk/run a short while until they reach the hut. All huts can be spawn points for the Mystery Box, and each hut includes at least one chalk drawing of a weapon and the Electro-Shock Defenses, which can be used for 1000 points. In the room where the player spawns, there are three radios that can be activated.